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Reduced the start-up for Invulnerability against Projectiles.Įxpanded the knockback range of the second hit The following changes have been made in v.1.09 patch.Ĭan connect against knocked down opponents.Ĭan be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill. The last hit launches the opponent higher. The second hit can connect against knocked down opponents. Increased the knockdown time for hit while airborne. (Before: Recovered the existing White Life first.)Īdded ‘White Life Damage on Block (Chip Damage) Increase’ effect. Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill.Īdjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps.Īdjusted to face the opponent immediately after performing the skill.Īdjusted to recover HP with the existing White Damage intact. Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. The following changes have been made in v1.09 patch.
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